A downloadable game for Windows

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What happens when man's greed gets the better of him, and secrets hidden so long ago decide to make themselves known?

When a late night fuel delivery goes wrong, you find yourself trapped in the poorly maintained Goldshine mining site, but you find the location abandoned... or so you thought.

 Seek access to the cabin if you want to live to see day break.

Updated 14 days ago
Published 28 days ago
StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorRed Swing
GenreSurvival
Tags3D, Creepy, First-Person, Horror, Monsters, Singleplayer

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Make It Inside 1.01.7z 954 MB

Development log

Comments

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(1 edit) (+1)

I did rate, but I also wanted to say it here that it's a great game. With a lot of potential, I also would want to advise better physics..? Just because you have to kind of climb.. And jump.. Etc-


(+1)

Thank you very much for your critique and for checking out my game! I am noticing in the feedback I get that the movement needs to be fine-tuned is a big one so I guess I will have to go back and see what I can fix.

(+1)

This was surprisingly fun! There's a nice variety to the enemies, it's short enough to be fun without being aggravating, and it has a solid atmosphere.

There's a couple of things I'd look at for QoL updates and general bugfixes.
- The player getting stuck on things while moving, or getting wedged into walls if you sprint so you have to jump to escape, is really frustrating in some sections.
- In the mining site with the blue enemy, I somehow broke the game and the escape door collapsed with me on the wrong side of the fence.
- If you hit "Continue Game", it clears your to-do checklist.


All of these are pretty minor issues (mostly), but overall this was a ton of fun. Great job, keep it up, and I can't wait to see what you make next!

Thank you very much for giving my game a try. I watch your video, which was very well edited by the way, and see exactly what it is you are talking about with getting soft-locked, the objectives, and the movement. Arguably, the movement will be the hardest for me to fine tune, but I will do my best to figure out a solution.  I appreciate the patience you took to point out the issues and errors as well as still making time for praise, as well.